Decadence is a RPG Adventure 2D Platformer that is set in the 1850s that dives into themes like corruption, extortion and what it means to fight for a purpose.
Role: Artist & Audio
Showcasing the setting and mood of how each individual Level:
Level 1 is the tutorial level and it's setting inspiration is from the 1850 Alleyways:
Human Sprites were designed accordingly to the dress style of the 1850s (Eg. Ladies wear Large, voluminous skirts)
Buildings were designed based off references from olden day building structures
Colors used were darker to simulate the setting of a dark alleyway
Level 2 setting inspiration is from the 1850 Warehouses:
Different ranks of enemy constabulary, higher the rank, the more difficult to defeat
Warehouse assets designed based off olden day warehouses in dark color tones
Proper positioning of enemies ensures optimal gameplay flow
Level 3 setting inspiration is from the 1850 Constabulary Office:
Have to go through different parts of the level before engaging in a boss battle
Environment assets are designed based on modern day office premise with usage of 1850s color scheme
Lighting is brighter to ensure visual clarity leading up to the boss level
Snippet on the cutscenes that are in the game:
Mechanics: 1)Movement: Left and Right movement with player being able to jump to be able to navigate and get around the levels 2)Shooting: Player is able to make use of the Gun that is always with them to shoot enemies, crates, or dangling crates that will drop special items 3)Interactable Environment: The game has platforms that collapses when player stands on it for a specific amount of time and player is also able to flip over tables 4)Boss Battle: During our final level, there will be a boss battle where the player will have to defeat the boss, and the boss has a high health-bar and a reload phase 5)Enemies: There are enemies scattered around the levels that are patrolling left and right, and player loses a health point when coming into contact with the enemy, and the higher the class of the enemy, the higher the health of the enemy 6)Special Items: Player is able to collect ammo to restock their gun ammo and able to collect crumpets for extra damage, and tea for extra health 7)Crates: When crates are destroyed, it will be a randomized event where the crate will either drop ammo, crumpets, or tea for the player to collect
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